Versão em Português

Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Paulo Freire; Open Access; Gilbert Simondon; Jacques Derrida; Education; Punk Rock; Noam Chomsky; Digital Arts; Re:Anima; Fedora; OpenToonz; Digital Animation; GNU/Linux; Rigging; Democracy; Cosmotechnics; Copyleft; Gilles Deleuze; Technics; Python; Ubuntu; Donna Haraway; Pierre Bourdieu; Blender; David Graeber; LUCA School of Arts; Research; UFMG; Free Software; Art; Bernard Stiegler; Krita; Michel Foucault; Decolonial thinking; Perspectivism; Debian; Diversity; Ailton Krenak; Remix; Heterotopias; Animation; Privacy; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

Yesterday was the second class of Character Animation at the Post-graduation program on Digital Games at PUC Minas. I'm teaching rigging and animation theory along with exercises to be applied by the students. They're very interested in learning, which makes everything easier. :)

Yesterday's setup exercise was based in this article by George Maestri, and involves the creation of a three-pivot IK leg setup: that allows the character to stand in its heel, ball of the foot or tip of the toes (like a ballerina). Here you can see the final .blend file.

Today, among other things, I'll be talking about how to apply Squash & Stretch to this setup, and also about IK-FK Switch. I must say our classes are based on Blender 2.49b. On 2.5, for example, Squash & Stretch is as easy as applying this new Constraint created by developer  Harkyman.

And to avoid making this post unnecessarily boring, I'll avoid be too stuck on the technical side. Today I saw on Cartoon Brew the trailer for The Illusionist, by Sylvain Chomet. This is - by far - the film I'm awaiting the most for this year:

 

(4) Comments

17/Mar/2010
kernond said:

Cool! Thanks for the blend file.


17/Mar/2010
malefico said:

Nicely done :) keep it up !


18/Mar/2010
Dalai Felinto said:

Grande Virgílio,
este poste me fez pensar em três coisas:
1) que bacana que a sua aula está indo super bem. Parabéns ! Fico muito contente :)

2) Este filme parece ser muito bom. Como você fica sabendo destas animações?

(last but no least)
3) Como assim tem um filme mais aguardado do que Toy Story 3 ??? :p

Um grande abraço


19/Mar/2010
Virgilio said:

Hey, guys! Thanks a lot for your comments! :)

@Dalai: 1) Obrigado mesmo, cara!;
2) É segredo... hehehe. mas muita coisa eu acabo descobrindo pulando de blog em blog de animação... um dos principais é o cartoonbrew.com;
3) Eu também quero muito ver Toy Story 3, mas meio que a gente já sabe o que esperar da Pixar, né? Apesar de eu ter certeza de que o filme será muito bom, é uma continuação de uma história que a gente já conhece... Agora, faz anos que eu ouço falar que o Sylvain Chomet tá produzindo esse filme (o primeiro depois de As Bicicletas de Belleville) e agora finalmente ele parece estar pronto. E eu acho muito bom ver um filme que tem um ponto de vista criativo diferente do que a gente tá acostumado. :)

Grande abraço pra você também!