Versão em Português

Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Blender; Research; Gilbert Simondon; Diversity; Ailton Krenak; Jacques Derrida; Re:Anima; UFMG; Rigging; Privacy; David Graeber; Digital Arts; Pierre Bourdieu; Noam Chomsky; Democracy; OpenToonz; Fedora; Python; Perspectivism; Ubuntu; Krita; Michel Foucault; Copyleft; Remix; Donna Haraway; Punk Rock; Digital Animation; GNU/Linux; Open Access; Decolonial thinking; Animation; Bernard Stiegler; LUCA School of Arts; Paulo Freire; Gilles Deleuze; Art; Education; Free Software; Technics; Heterotopias; Debian; Cosmotechnics; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

Almost six months since my last post here, but I'm back with good news: my book, Blender 2.5 Character Animation Cookbook is finally available for sale! :D

It features 50 tutorials (or "recipes") about creating a full character rig in Blender and animating it in a fluid and convincing way. It covers from the basic rig and animation principles until more advanced subjects like the NLA Editor to mix animated sequences, using the AniSculpt technique to make refinements and tips for animated acting and lip sync.

There is one subject deliberately out of this book: creating scripted user interfaces using the Python API, since there wasn't enough space to fully cover it.

Along the book you'll have more than 100 source files, including the before and after each tutorial so you can compare your results. The book is available at Amazon and at Packt Publishing's website, where you can even download a free sample chapter.

And how you can get a free copy? To celebrate this release, we'll give free copies for 2 users picked randomly who Tweet the following until next Sunday Wednesday (July, the 3rd 6th, 11:59 PM GMT):

I want a free copy of Blender 2.5 Character Animation Cookbook http://bit.ly/b3dAnimBook #b3d

The lucky ones will be picked randomly via http://www.random.org, and the results will be announced next Monday Thursday on my Twitter account. Good luck! :D

(EDIT: The publisher asked me to extend the deadline so more people can participate)

(EDIT 2: The winners are @nelsonio23 and digoferrazz! Congratulations!)


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2011-Jan-09: James Van der Memes

By making fun of himself, the actor James Van der Beek gives some funny animation references for facial expressions.

Just remember that those are intended to be funny and exaggerated cliches. So, just analyse the principles behind them (after all, that's easier to do when they're exaggerated) and apply the right amount on your scenes. ;)

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2011-Jan-05: Ball kick exercise

Another exercise for the book. Here, Otto runs to kick the ball and for the glory of his team. The exercise talks about the workflow of creating this action, focusing on creating the Extreme and Breakdown poses, Timing adjustment, Overlapping Action and tracking of arcs.

It's a pretty short action, but has many animation principles applied to it.

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2010-Dec-24: Blender Christmas gift

For a long time (back in 2006 I was asking for it on CGTalk) I wanted this kind of functionality for Blender. Now, the artist Ivo Grigull is working on a constraint that adds this "spring" motion effect - great for applying the follow through animation principle. Look and start drooling:

It's a Christmas miracle!!! hehehe ;)

And Happy Holidays for you!

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Long time away from here... First a broken hand, then rushing to finish all the work.

About work, here's a sample of what I'm covering in my book on Rigging and Character Animation with Blender. All exercises on the book will come with two source files: one with all necessary to start and another with the finished result for reference.

This one covers the principles of body mechanics and weight lifting. The character (Otto 2.0, soon to be released) is made using the techniques covered on the book:

 

And now... back to work! :D

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